Field & Game Set-up
Games shall be comprised of (2) 20 minute running time halves with a 5 minute halftime
There shall be NO overtime during the regular season
Fields will be 40 yards long with a 10 yard end-zone
6-7-8 teams will play on a standard width field
3-4-5 teams may shorten the field to play sideline to far hash
First team listed shall be the visitors and wear their WHITE jerseys; second teams listed on schedule shall be home and wear their COLOR jerseys.
Teams shall line up on the SAME side of the field
HOME (dark jersey) Team shall sit between the 10-20 yard lines
AWAY (white jersey) Team shall sit between the 30-40 yard lines
Parents and spectators shall sit on the OPPOSITE side of the field from the players
Teams & Season
Prior to the season there will be a “practice session” for all registered players
After that practice session teams will be formed with the following considerations:
Competitive balance is of the utmost importance
Player/Coach requests will be honored where possible
Requests made in an effort to create “super” teams will not be tolerated
All teams are to be Coed to the fullest extent possible
Athletes will be divided evenly into teams with roughly 10 players per team
Regular season will consist of 9 games over 12 weeks
Playoffs will be after the regular season
All teams will make the playoffs
Player Equipment
Each player will be given a reversible game jersey
All players MUST wear sneakers or standard athletic cleats (metal cleats are NOT permitted)
Players are permitted to wear mouth guards.
Players are permitted to wear gloves, elbow &/or knee pads at their discretion
Players are permitted to wear soft helmets at their discretion
Standard tackle football helmets are NOT permitted
Players MUST remove all jewelry
Players are permitted to wear face coverings or masks.
Basic Game Rules
Each team shall field (7) players on the field
Visiting team shall call the coin toss
Winner of the coin toss can elect to kick or receive in the first half
Game will be comprised of two 20 minute running clock halves.
At the start of the game, start of the half and at each change in possession the ball will start on the 40 yard line going into the endzone
An interception will result in a change of possession and the offense will assume the ball at the 40 yard line going into the endzone
If an interception is returned for a touchdown the original offense will retain the ball on the 40 yard line
First down can be obtained at the 20 yard line, or by penalty
Teams have (4) downs to make the line to gain (or score)
Teams shall have 30-seconds between plays
Teams are allowed (1) timeout per half, the game clock will stop
(1) Offensive and (1) Defensive coach will be allowed in the huddle
Once the teams come to the LOS the coaches shall leave the field of play
Teams are required to play all players the same number of snaps throughout the game
Teams are encouraged to utilize at least (1) underclassman at quarterback for a portion of each game
Offense Rules
General & Formations
Offense shall be comprised of the following positions:
(1) - Center
(1) - QB
(5) – Receivers/ Backs
All players (excluding quarterback) are eligible to catch a pass
There is NO blocking
(3) Players, including the center, must be on the line of scrimmage when the ball is snapped
Only 1 player may be in motion prior to the snap of the ball
Motion CANNOT be made towards the line of scrimmage
Snaps can be shot-gun between the legs or shot-gun side snap
Direct snaps under center are not permitted in 2020
Once the ball is snapped the QB has (4) seconds to pass or hand-off the ball
After (4) seconds the ball is dead on the LOS
Once a player is in possession of the ball beyond the LOS all offense players are to remain motionless
Picks, screens or blocking is NOT permitted
Running:
The QB is NOT permitted to run the ball past the line of scrimmage
The center is NOT permitted to run the ball
The ball may NOT be handed off and then passed
The ball may only be handed off ONE time per play from scrimmage
Once a runner is past the line of scrimmage the ball cannot be handed off
There is a “NO RUNNING ZONE” 5 yards from the end-zone & first down marker
Once the ball is handed off all defensive players are eligible to rush
Players are NOT permitted to leave their feet (no diving or jumping to avoid a defender)
A fumbled ball is dead where the ball is dropped
Receiving:
A player must have (1) foot in bounds for a legal catch
Interceptions are returnable
Once a receiver catches the ball they become a runner (see rules above)
Defense Rules
The defense may play zone or man-to-man defense
Blitzing
There will be NO blitzing.
Dead Balls
A play is over when:
Ball carrier flag is pulled
Ball carrier steps out of bounds
Ball carrier falls to the ground
Ball carrier knee hits the ground
Ball carrier crosses the end zone
Ball is fumbled or touches the ground
Play reaches 4-seconds and the QB is still in possession of the ball
Scoring
Touchdown – 6 points
Extra Points – (ball on the 5 yard line) – 1 point
No run plays
Extra Points – (ball on the 10 yard line) – 2 points
Interception – 3 points
No points on an interception of a PAT
Interception Returned for a Touchdown – 6 points + 3 points for the interception
Turnover on Downs – 2 points
Penalties
Defensive Penalties:
Offside
+10 yards
Illegal Rush (Starting rush from inside 7-yard marker)
+ 10 yards from line of scrimmage
Illegal Flag Pull (Before the receiver has the ball)
Roughing the Passer
Taunting
Defensive Pass Interference
SPOT FOUL, Automatic First Down
Holding
Unnecessary Roughness/Tackling
SPOT FOUL + 10 yards & Automatic First Down
Offensive Penalties:
Offside / False Start
- 10 yards from line of scrimmage
Illegal Forward Pass
Offensive Pass Interference
- 10 yards from line of scrimmage & Loss of Down
Illegal Motion (More than one person moving)
Delay of Game
Flag Guarding & Untucked Jersey
-10 yards from line of scrimmage
Unnecessary Roughness/Illegal Blocking
SPOT FOUL, -10 yards & Loss of Down
PO Box 7735 Hillsborough, New Jersey 08844